THE IMMERSIVE flight SIMULATOR FROM 1989

The history of PC gaming showers games such a Wolfenstein 3D and Doom with the honor of having the most advanced graphics of the day. typically overlooked is Microsoft flight Simulator and earlier, pre-Microsoft versions from subLOGIC, including the 1977 Apple II version. [Wayne Piekarski] was playing around with MS flight Simulator 4 recently, and wanted it to be a bit a lot more like his modern flight sim based on X-Plane 11. That indicated multiple monitors, and the results are amazing.

The video and networking capabilities for MS flight Sim 4, while very excellent for the late 80s, are still very limited. In 1989, computers only supported a single display, and while FS4 had the ability to network machines together for dogfighting, there was no way to set the cam viewpoint to the remote aircraft.

A probléma megoldása memória lerakók formájában jött. considering that [Wayne] is running FS4 in DOSBox, he’s able to read the memory of one instance of the game, and write those memory locations to another instance of the game. A DOSBOX példányában csak 18 bájt volt, amely a szimulált repülőgépek címét, magasságát, tekercsét és pontjait tartalmazta. [Wayne] is sending this data to other instances of FS4 — successfully mirroring the game on another maker — and changing the cam view to look out the left and ideal windows. Ezeket a nézeteket további monitorokra mutatta, és megtörtént.

Az eredmények pontosan az, amit elvárnának. [Wayne] is now taking off from Meigs field and buzzing the ten or twelve buildings in downtown Chicago with a panoramic 180° view. Nézze meg az alábbi műveletekben lévő videókat.